Half a billion simulations: evolutionary algorithms and distributed computing for calibrating the SimpopLocal geographical model
Authored by Denise Pumain, Clara Schmitt, Sebastien Rey-Coyrehourcq, Romain Reuillon
Date Published: 2015
DOI: 10.1068/b130064p
Sponsors:
European Research Council (ERC)
Platforms:
No platforms listed
Model Documentation:
Other Narrative
Mathematical description
Model Code URLs:
Model code not found
Abstract
Multiagent geographical models integrate very large numbers of spatial
interactions. In order to validate these models a large amount of
computing is necessary for their simulation and calibration. Here a new
data-processing chain, including an automated calibration procedure, is
tested on a computational grid using evolutionary algorithms. This is
applied for the first time to a geographical model designed to simulate
the evolution of an early urban settlement system. The method enables us
to reduce the computing time and provides robust results. Using this
method, we identify several parameter settings that minimize three
objective functions that quantify how closely the model results match a
reference pattern. As the values of each parameter in different settings
are very close, this estimation considerably reduces the initial
possible domain of variation of the parameters. Thus the model is a
useful tool for further multiple applications in empirical historical
situations.
Tags
Genetic Algorithms
Agent-based models
Dynamics
Archaeology
Optimization
spatial interaction
System
States