A multi-agents architecture to enhance end-user individual based modelling
Authored by V Ginot, S Souissi, Page C Le
Date Published: 2002
DOI: 10.1016/s0304-3800(02)00211-9
Sponsors:
National Fund for Scientific Research of Belgium (F.R.S.-FNRS)
Platforms:
Smalltalk
Model Documentation:
Other Narrative
Flow charts
Model Code URLs:
http://www.avignon.inra.fr.ezproxy1.lib.asu.edu/mobidyc
Abstract
The increasing importance of individual-based modelling (IBM) in
population dynamics has led to the greater availability of tools
designed to facilitate their creation and use. Yet, these tools are
either too general, requiring the extensive knowledge of a computer
language, or conversely restricted to very specific applications. Hence, they are of little help to non-computer expert ecologists. In order to
build IBM's without hard coding them nor restricting their scope too
much, we suggest a component programming, assuming that each elementary
task that forms the behaviour of an individual often follows the same
path: an individual must locate and select information in order for it
to be processed, then he must update his state, the state of other
individuals, or the state of the rest of the `world'. This sequence is
well suited to translation into elementary computerised components, that
we call primitives. Conversely, task building will involve stringing out
well-chosen primitives and setting their parameter values or
mathematical formulae. In order to restrict the number of primitives and
to simplify their use, `information' must be carried through well
defined structures. We suggest the use of the multi-agents system
paradigm (MAS) which originates from the distributed artificial
intelligence and defines agents as autonomous objects that perceive and
react to their environment. If one assumes that a model can be described
entirely with the help of agents, then primitives only handle agents, agent state or history. This greatly simplifies their conception and
enhances their flexibility. Indeed, only 25 primitives, split into six
groups (locate, select, translate, compute, end, and workflow control)
proved to be sufficient to build complex IBM's or cellular automata
drawn from literature. Furthermore, such a primitive-based multi-agents
architecture is very flexible and facilitates all the steps of the
modelling process, in particular the simulation engine (agents call and
synchronisation), the results analysis, and the simulation experiments.
Component programming may also facilitate the design of a domain
specific language in which these models could be written and exported to
other simulation platforms. (C) 2002 Elsevier Science B.V. All rights
reserved.
Tags
Simulation
Dynamics
Ecological model
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