From Participants to Agents: Grounded Simulation as a Mixed-Method Research Design
Authored by Ozge Dilaver
Date Published: 2015
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Abstract
This paper introduces a mixed-method research design for investigating
complexity of social reality. The research design integrates grounded
theory (Glaser and Strauss, 1967) and social simulation and is therefore
called grounded simulation (GS). GS starts with in-depth investigations
of complex social phenomena from perspectives of people who experience
them. These investigations follow principles of grounded theory and
enquire into contexts that research participants describe and the way
they make sense of action in these contexts. Data analysis progresses
inductively and outwards, from narratives of people who are at the
centre of the phenomena to emerging constructs and theories. While the
grounded theory fieldwork would have its own research outputs, its
selected findings can be then carried to agent-based models for further
investigation of social complexity. By representing social and economic
agents, their contexts and actions as closely as possible, GS shortens
the distance between research participants, who have real life
experiences of the subject being modelled, and the virtual agents.
Knowledge production in social simulation progresses generatively and
upwards, moving from interactions at the individual level to emergent
properties at the macro-level. GS experiments are thus suitable for
studying the societal implications of meanings that emerge from the data
collected in grounded theory. The paper illustrates how this research
design can be used, by referring to a GS study on diffusion of
innovations.
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diffusion
technology