An Agent-Based Model to Explore Game Setting Effects on Attitude Change During a Role Playing Game Session

Authored by Emmanuel Dubois, Olivier Barreteau, Veronique Souchere

Date Published: 2013-01

Sponsors: Seine-Normandie water agency

Platforms: No platforms listed

Model Documentation: Other Narrative Flow charts Mathematical description

Model Code URLs: Model code not found

Abstract

Role playing games (RPGs) can be used as participatory simulation methods for environmental management. However, researchers in the field need to be aware of the influence of the game settings on participants behavioural patterns and attitudes, before fine tuning the design and use of their games. We developed an agent-based model (CauxAttitude) to assess the framing induced by the conditions of implementation of a specific game, named CauxOperation, on possible changes in participants' attitudes. We designed CauxAttitude on the basis of social psychology theories that describe relations between attitudes and behaviours, as well as on observations of CauxOperation sessions. In this paper, we describe how the model behaved according to variations in the initialization of the parameters, our aim being to explore the effects of subjective choices concerning model design and implementation. The results of our simulations enabled us to identify effects of game settings we explored, including the choice of the population of participants or of the number of participants made by the game designer. Our results also revealed the underlying mechanisms that explain the effects of game settings. These provide clues to the game designer on how to manage them.
Tags
Agent-Based Social Simulation Attitude Change Attitude-Behaviour Relations Companion modelling Game Setting Effects Role Playing Game