MOAB: a spatially explicit, individual-based expert system for creating animal foraging models
Authored by J Carter, JT Finn
Date Published: 1999
DOI: 10.1016/s0304-3800(99)00044-7
Sponsors:
National Wetlands Research Center
Platforms:
MOAB
Model Documentation:
Other Narrative
Flow charts
Model Code URLs:
Model code not found
Abstract
We describe the development, structure, and corroboration process of a
simulation model of animal behavior (MOAB). MOAB can create spatially
explicit, individual-based animal foraging models. Users can create or
replicate heterogeneous landscape patterns, and place resources and
individual animals of a given species on that landscape to
simultaneously simulate the foraging behavior of multiple species. The
heuristic rules for animal behavior are maintained in a user-modifiable
expert system. MOAB can be used to explore hypotheses concerning the
influence of landscape pattern on animal movement and foraging behavior.
A red fox (Vulpes vulpes L.) foraging and nest predation model was
created to test MOAB's capabilities. Foxes were simulated for 30-day
periods using both expert system and random movement rules. Home range
size, territory formation and other measures of movement were compared
to data from field studies, the random movement simulations, and other
available simulation studies. A striped skunk (Mephitis mephitis L.)
model also was developed. The expert system model proved superior to
stochastic in respect to territory formation, general movement patterns
and home range size, (C) 1999 Published by Elsevier Science B.V.
Tags
Predation
ecology
habitat
Vulpes-vulpes