Deter and protect: crime modeling with multi-agent learning
Authored by Trevor R Caskey, James S Wasek, Anna Y Franz
Date Published: 2018
DOI: 10.1007/s40747-017-0062-8
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Abstract
This paper presents a formal game-theoretic belief learning approach to
model criminology's routine activity theory (RAT). RAT states that for a
crime to occur a motivated offender (criminal) and a desirable target
(victim) must meet in space and time without the presence of capable
guardianship (law enforcement). The novelty in using belief learning to
model the dynamics of RAT's offender, target, and guardian behaviors
within an agent-based model is that the agents learn and adapt given
observation of other agents' actions without knowledge of the payoffs
that drove the other agents' choices. This is in contrast to other crime
modeling research that has used reinforcement learning where the
accumulated rewards gained from prior experiences are used to guide
agent learning. This is an important distinction given the dynamics of
RAT. It is the presence of the various agent types that provide
opportunity for crime to occur, and not the potential for reward.
Additionally, the belief learning approach presented fits the observed
empirical data of case studies, producing statistically significant
results with lower variance when compared to a reinforcement learning
approach. Application of this new approach supports law enforcement in
developing responses to crime problems and planning for the effects of
displacement due to directed responses, thus deterring offenders and
protecting the public through crime modeling with multi-agent learning.
Tags
game theory
Simulation
Agent-based modeling
Displacement
crime modeling
Hot-spots
Belief learning
Foot patrol