Accidental encounters: can accidents be adaptive?
Authored by Giordano B S Ferreira, Matthias Scheutz
Date Published: 2018
DOI: 10.1177/1059712318798601
Sponsors:
United States National Science Foundation (NSF)
Platforms:
No platforms listed
Model Documentation:
ODD
Pseudocode
Model Code URLs:
Model code not found
Abstract
Accidents happen in nature, from simple incidents like bumping into
obstacles, to erroneously arriving at the wrong location, to mating with
an unintended partner. Whether accidents are problematic for an animal
depends on their context, frequency, and severity. In this article, we
investigate the question of how accidents affect the task performance of
agents in an agent-based simulation model for a wide class of tasks
called ``multi-agent territory exploration{''} tasks (MATE). In MATE
tasks, agents have to visit particular locations of varying quality in
partially observable environments within a fixed time window. As such,
agents have to balance the quality of the location with how much energy
they are willing to expend reaching it. Arriving at the wrong location
by accident typically reduces task performance. We model agents based on
two location selection strategies that are hypothesized to be widely
used in nature: best-of-n and min-threshold. Our results show that the
two strategies lead to different accident rates and thus overall
different levels of performance based on the degree of competition among
agents, as well as the quality, density, visibility, and distribution of
target locations in the environment. We also show that in some cases,
individual accidents can be advantageous for both the individual and the
whole group.
Tags
behavior
population
Mate Choice
Strategies
Routines
Agent-based
modeling
Accidental encounters
Partially observable environment
Alternative mating tactics
Satellite males
Treefrogs
Anurans
Callers