Modeling Movement Direction Choice and Collision Avoidance in Agent-Based Model for Pedestrian Flow
Authored by S B Liu, S M Lo, K L Tsui, W L Wang
Date Published: 2015
DOI: 10.1061/(asce)te.1943-5436.0000762
Sponsors:
Research Grants Council of Hong Kong
Hong Kong SAR Government
Research Grants Council
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Model Documentation:
Other Narrative
Mathematical description
Model Code URLs:
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Abstract
Agent-based microscopic pedestrian-flow simulation models are promising
tools for designers or engineers to evaluate the level of safety or
comfort of crowded pedestrian traffic facilities. Existing models tend
to simulate movement direction choice behaviors of a virtual agent based
on a joint effect of several physical, psychological, and sociological
factors dominating the real-world pedestrian walking behaviors.
Challenging questions remain for this type of model, including how to
control and balance the influences among these behavioral factors and
how to naturally avoid collisions without losing the effect of the
behavior factors considered. This article presents an improved
utility-maximization approach to determine the movement direction of
individuals in an agent-based pedestrian-flow simulation model. A new
utility function is proposed. An explicit collision detection and
avoidance technique is used as a supplementary rule together with the
utility maximization method to improve the collision avoidance behaviors
in the model. Simulation experiments are carried out for detailed
analyses of agent-movement direction-choice behaviors under the
influence of utility values and behavioral factors. It is shown that the
new utility function can control and balance the influences among the
behavioral factors better and avoid unrealistic direction choices. In
addition, simulations of intersecting pedestrian flow based a real
pedestrian flow experiment are designed, and simulation results are
compared with the experiment results. The comparison demonstrates the
improvements of using the collision detection and avoidance technique, and shows that well-configured simulations could be close to the
experiment both qualitatively and quantitatively.
Tags
Dynamics
Crowd simulation
Simulation-models
Walking behavior