A crowdsourcing-geocomputational framework of mobile crowd simulation and estimation
Authored by T Edwin Chow
Date Published: 2019
DOI: 10.1080/15230406.2018.1524314
Sponsors:
No sponsors listed
Platforms:
NetLogo
Model Documentation:
ODD
Model Code URLs:
Model code not found
Abstract
Population estimation typically involves counting a group of individuals
at a specific place and time. Estimating people on the move, i.e. a
mobile population, is an intellectual challenge both in theory and in
practice. The research objective is to develop a framework to estimate
mobile population by simulating crowd behaviors based on crowdsourced
data. The framework includes the following steps: (1) collecting and
analyzing small area population movements (i.e. density and walking
speed) from crowdsourced pictures and trajectories; (2) reconstructing
the mobile population dynamics during a rally using a GIS; and (3)
simulating the mobile population by using agent-based modeling. In this
model, each individual is encoded as an agent with associated rules to
define their crowd behaviors in walking, stopping, and personal spacing.
Each agent moves toward the cell with next lowest distance if the
occupying capacity of the cell area has not exceeded the crowd density
at that time. By simulating crowd movements and behaviors, crowd size
can be estimated by comparing the simulation time with observed rally
time taken by the real crowd. The intellectual merits and research
findings shed useful insights to improve mobile population estimation,
and leverage alternative data sources to support related scientific
applications.
Tags
Agent
Agent-based modeling
Pedestrians
Small area population geography
Human dynamics
Population count
Movement simulation
Population-distributions