A path-based multi-agent navigation model
Authored by Murat Haciomeroglu, Cumhur Yigit Ozcan
Date Published: 2015
DOI: 10.1007/s00371-015-1110-2
Sponsors:
No sponsors listed
Platforms:
No platforms listed
Model Documentation:
Other Narrative
Mathematical description
Model Code URLs:
Model code not found
Abstract
The quality of a crowd simulation model is determined by its agents'
local and global trajectory efficiency. While an agent-based model can
accurately handle the local trajectories, global decisions usually are
handled by a global path planner. However, most of the global path
planning techniques do not consider other agents and their possible
paths and the future global flow in the environment. In this paper, we
propose a composite system that takes future agent configurations into
account via a modified A{*} algorithm to create a global path plan and
combines the global path plan with a local navigation model. We show
that the agents using the proposed model intelligently plan their paths
based on the dynamic configuration of the environment. In order to
balance the performance vs. trajectory quality trade-off, we propose a
hierarchical grid structure and discuss its effects on both trajectory
quality and computational performance.
Tags
Crowd simulations
Virtual humans