The Value of Values and Norms in Social Simulation
Authored by Rijk Mercuur, Virginia Dignum, Catholijn M Jonker
Date Published: 2019
DOI: 10.18564/jasss.3929
Sponsors:
No sponsors listed
Platforms:
Java
R
Model Documentation:
Other Narrative
Model Code URLs:
https://www.comses.net/codebase-release/65b6dec2-cd58-4f03-a5da-2110f291bcfa/
https://github.com/rmercuur/UltimatValuesR
Abstract
Social simulations gain strength when agent behaviour can (1) represent
human behaviour and (2) be explained in understandable terms. Agents
with values and norms lead to simulation results that meet human needs
for explanations, but have not been tested on their ability to reproduce
human behaviour. This paper compares empirical data on human behaviour
to simulated data on agents with values and norms in a psychological
experiment on dividing money: the ultimatum game. We find that our agent
model with values and norms produces aggregate behaviour that falls
within the 95\% confidence interval wherein human behaviour lies more
often than other tested agent models. A main insight is that values
serve as a static component in agent behaviour, whereas norms serve as a
dynamic component.
Tags
Agent-based model
behavior
models
Ultimatum game
Norms
Empirical Data
games
Human values