GeoGame analytics - A cyber-enabled petri dish for geographic modeling and simulation
Authored by Ola Ahlqvist, Nayan Khodke, Rajiv Ramnath
Date Published: 2018
DOI: 10.1016/j.compenvurbsys.2017.08.013
Sponsors:
United States National Science Foundation (NSF)
Platforms:
GIS
Model Documentation:
Other Narrative
Model Code URLs:
Model code not found
Abstract
As researchers start to conceptualize human-environmental interactions
through coupled human and natural systems research, the non-linear,
dynamic, heterogeneous, feedback loops that are characteristic of those
systems challenges a long-standing Newtonian paradigm of systems
reducible to component parts, deterministic behavior, and the existence
of equilibrium. As an alternative, complex systems researchers often use
agent based models (ABM) or multi-agent systems (NIAS) to model and
simulate complexity in human-environmental interactions.
This paper briefly reports on the development of a novel
cyberinfrastructure portal solution called GeoGames. This computing
environment integrates and leverages web-GIS and multiplayer online game
technology to enable simulations of real-world scenarios of coupled
human and natural systems applicable to anything from cities, urban
regions to other human settlements. While there are some similarities
between GeoGames and games like SimCity, and Civilization, a fundamental
idea underlying the GeoGames approach is the focus on creating an
on-line world that mirrors (c.f. Gelemter, 1991) authentic real-world
geography, realized by a full range of GIS supported mapping and
processing services (Ahlqvist, Loffing, Ramanathan, Kocher, P).
In the context of air prototype platform we present the emerging area of
Spatial Game Analytics (Drachen \& Schubert, 2013) that provides an
uncharted area for data-intensive geospatial scenario analysis. Our
example scenario is a game that models the relationships of land
management on hydrology and water quality. Our presentation is
illustrated with examples from our own prototype platform that has
generated a significant amount of user data on game play decisions and
behavior. Exploratory GeoGame analytics are used to mine the spatial
behavior of hundreds of players in order to-identify how variations in
the rules (land use policies) and varying locations (spatial
configurations) affect the simulation outcomes. (C) 2017 Elsevier Ltd.
All rights reserved.
Tags
Agent-based models
Complexity
Agent based models
Simulations
information
games
Analytics
Coupled human
Natural systems
Land-market