Solving "Smart City" Transport Problems by Designing Carpooling Gamification Schemes with Multi-Agent Systems: The Case of the So-Called "Mordor of Warsaw{''
Authored by Robert Olszewski, Piotr Palka, Agnieszka Turek
Date Published: 2018
DOI: 10.3390/s18010141
Sponsors:
European Union
Platforms:
Janus
Model Documentation:
Other Narrative
Flow charts
Mathematical description
Model Code URLs:
Model code not found
Abstract
To reduce energy consumption and improve residents' quality of life,
``smart cities{''} should use not only modern technologies, but also the
social innovations of the ``Internet of Things{''} (IoT) era. This
article attempts to solve transport problems in a smart city's office
district by utilizing gamification that incentivizes the carpooling
system. The goal of the devised system is to significantly reduce the
number of cars, and, consequently, to alleviate traffic jams, as well as
to curb pollution and energy consumption. A representative sample of the
statistical population of people working in one of the biggest office
hubs in Poland (the so-called ``Mordor of Warsaw{''}) was surveyed. The
collected data were processed using spatial data mining methods, and the
results were a set of parameters for the multi-agent system. This
approach made it possible to run a series of simulations on a set of
100,000 agents and to select an effective gamification methodology that
supports the carpooling process. The implementation of the proposed
solutions (a ``serious game{''} variation of urban games) would help to
reduce the number of cars by several dozen percent, significantly reduce
energy consumption, eliminate traffic jams, and increase the activity of
the smart city residents.
Tags
Agent-based model
Multi-agent system
Optimization
Issues
Behaviors
Smart city
Gamification
Carpooling
Sustainable
transport
Sustainable city
Spatial data mining
Iot
Geoinformation