Simulating Urban Pedestrian Crowds of Different Cultures
Authored by Gal A Kaminka, Natalie Fridman
Date Published: 2018
DOI: 10.1145/3102302
Sponsors:
No sponsors listed
Platforms:
C++
OpenSteer
Model Documentation:
Other Narrative
Model Code URLs:
Model code not found
Abstract
Models of crowd dynamics are critically important for urban planning and
management. They support analysis, facilitate qualitative and
quantitative predictions, and synthesize behaviors for simulations. One
promising approach to crowd modeling relies on micro-level agent-based
simulations, where the interactions of simulated individual agents in
the crowd result in macro-level crowd dynamics which are the object of
study. This article reports on an agent-based model of urban pedestrian
crowds, where culture is explicitly modeled. We extend an established
agent-based social agent model, inspired by social psychology, to
account for individual cultural attributes discussed in social science
literature. We then embed the model in a simulation of pedestrians and
explore the resulting macro-level crowd behaviors, such as pedestrian
flow, lane changes rate, and so on. We validate the model by
quantitatively comparing the simulation results to the pedestrian
dynamics in movies of human crowds in five different countries: Iraq,
Israel, England, Canada, and France. We conclude that the model can
faithfully replicate urban pedestrians in different cultures. Encouraged
by these results, we explore simulations of mixed-culture pedestrian
crowds.
Tags
agent-based simulation
behavior
Social simulation
Dynamics
Pedestrian
Walking
Older-adults
Frequency
Crowd modeling
Culture modeling
Stride variability
Personal-space
Real-world
Length
Gait