Stakes or garlic? Studying the emergence of dominant designs through an agent-based model of a vampire economy
Authored by Christian Stummer, Michelle D Haurand
Date Published: 2018
DOI: 10.1007/s10100-017-0492-9
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Platforms:
AnyLogic
Model Documentation:
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Abstract
Real-life examples have demonstrated that technological advantages might
not be sufficient to establish a leading market position. Insights into
the emergence of a so-called dominant design are therefore not only of
academic interest but are also of practical relevance. In the past, the
paths leading toward a dominant design have typically been examined
ex-post by means of case studies, which obviously limits the ability to
systematically analyze factors that might play a role in these formation
processes. In contrast, agent-based modeling and simulation, a
relatively new method, is particularly well suited for the systematic
investigation of these complex processes as it allows for variation of
the parameters describing the market under consideration followed by
observation of the corresponding system behavior. In this paper, we will
demonstrate the ability of an agent-based approach to simulate the
emergence of dominant designs in a hypothetical application taken from
the world of vampires, in which humans must choose weapons to defend
themselves against assaults from their supernatural adversaries. This
setting makes it possible to test the effectivity of various measures,
such as advertising or providing opportunities to practice, aimed at
supporting market diffusion of the respective weapons. It turns out that
technologically superior alternatives often, but not always, succeed in
becoming the dominant design and that applying certain measures (and
countermeasures) can indeed significantly influence this outcome.
Tags
Agent-based modeling
Innovation
Market
diffusion
technology
Dominant design
Path dependency
Technology
diffusion
Vampire economy
Standards
Battles