Estimating the Use of Higher-Order Theory of Mind Using Computational Agents
Authored by Rineke Verbrugge, Weerd Harmen de, Denny Diepgrond
Date Published: 2018
DOI: 10.1515/bejte-2016-0184
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Abstract
When people make decisions in a social context, they often make use of
theory of mind, by reasoning about unobservable mental content of
others. For example, the behavior of a pedestrian who wants to cross the
street depends on whether or not he believes that the driver of an
oncoming car has seen him or not. People can also reason about the
theory of mind abilities of others, leading to recursive thinking of the
sort `I think that you think that I think.'. Previous research suggests
that this ability may be especially effective in simple competitive
settings. In this paper, we use a combination of computational agents
and Bayesian model selection to determine to what extent people make use
of higher-order theory of mind reasoning in a particular competitive
game known as matching pennies. We find that while many children and
adults appear to make use of theory of mind, participants are also often
classified as using a simpler reactive strategy based only on the
actions of the directly preceding round. This may indicate that human
reasoners do not primarily use their theory of mind abilities to compete
with others.
Tags
Agent-based modeling
behavior
Theory of mind
Model
information
Normal-form games
Bayesian model selection
Matching
pennies