Games Ready to Use: A Serious Game for Teaching Natural Risk Management
Authored by Franck Taillandier, Carole Adam
Date Published: 2018
DOI: 10.1177/1046878118770217
Sponsors:
No sponsors listed
Platforms:
GAMA
Model Documentation:
Other Narrative
Model Code URLs:
https://drive.google.com/file/d/12J6Wyr1DBqvRXfH5xWQNWRNpNiWhIyHt/view
Abstract
Background.Risk management, and in particular the management of natural
hazards and territorial risks has become an essential skill for civil
engineers. Teaching risk management to engineering students is therefore
crucial, but is also challenging: it looks too abstract to students, and
practical works are complex and expensive to organise. It also involves
interconnected mechanisms coupling human and technical aspects, that are
difficult to explain.
Aim. The challenge is then to propose a serious game able to support the
teaching of territorial risk management to engineering students. As part
of their curriculum, these students are expected to learn various
concepts and notions: territorial risk, vulnerability of a territory,
resilience, risk perception, multi-criteria analysis and balanced
management.
Method. In order to support risk management teaching, we propose SPRITE,
an agent-based serious game using a concrete case study which is
exemplary in terms of risk management: the coastal floods on the Oleron
Island (France). SPRITE places the player (the student) in the role of a
local councillor of the Oleron Island, who must ensure the safety and
well-being of the island residents, while maximising performance with
respect to economic and environmental issues, in a context of coastal
flood risk.
Results. The model is fully implemented in GAMA, an open-source
multi-agent geographical simulation platform, and the game is already
playable. It was used at the University of Bordeaux in a course on risk
management dedicated to students in the Master of Geology and Civil
Engineering. The evaluation of engagement and motivation with the game
and learning from playing is very positive.
Conclusions. The results from the game evaluation are encouraging. Short
term future work will mainly be dedicated to pursuing this evaluation,
and comparing results between students using SPRITE vs students
following a more traditional course. Longer term prospects include
several improvements of the model and the interface and implemented
multiplayer features.
Tags
Agent-based modelling
Education
Safety
Learn
Perceptions
Students
Risk management teaching
Serious game
Simulation (abms)
Territorial risks