PI-FLAME: A parallel immune system simulator using the FLAME graphic processing unit environment

Authored by Paul Richmond, Shailesh Tamrakar, Roshan M D'Souza

Date Published: 2017

DOI: 10.1177/0037549716673724

Sponsors: United States National Institutes of Health (NIH)

Platforms: Repast

Model Documentation: Other Narrative Pseudocode

Model Code URLs: Model code not found

Abstract

Agent-based models (ABMs) are increasingly being used to study population dynamics in complex systems, such as the human immune system. Previously, Folcik et al. (The basic immune simulator: an agent-based model to study the interactions between innate and adaptive immunity. Theor Biol Med Model 2007; 4: 39) developed a Basic Immune Simulator (BIS) and implemented it using the Recursive Porous Agent Simulation Toolkit (RePast) ABM simulation framework. However, frameworks such as RePast are designed to execute serially on central processing units and therefore cannot efficiently handle large model sizes. In this paper, we report on our implementation of the BIS using FLAME GPU, a parallel computing ABM simulator designed to execute on graphics processing units. To benchmark our implementation, we simulate the response of the immune system to a viral infection of generic tissue cells. We compared our results with those obtained from the original RePast implementation for statistical accuracy. We observe that our implementation has a 13x performance advantage over the original RePast implementation.
Tags
Agent-based models differentiation Dynamics Model stochastic simulation T-cells Responses Adaptive immunity Innate immune system Adaptive immune system Flame gpu Antigen-presenting cells Myeloid dendritic cells Agent-based simulation