Temporal partitioning and aggression among foragers: modeling the effects of stochasticity and individual state
Authored by SA Richards
Date Published: 2002
DOI: 10.1093/beheco/13.3.427
Sponsors:
Netherlands Organization for Scientific Research (NWO)
United States National Science Foundation (NSF)
National Center for Ecological Analysis and Synthesis (NCEAS)
Platforms:
No platforms listed
Model Documentation:
Other Narrative
Mathematical description
Model Code URLs:
Model code not found
Abstract
In many natural systems, individuals compete with conspecifics and
heterospecifics for food and in some cases, individuals have been
observed to partition their foraging times or fight over food. In this
study, I investigated when it is optimal for a consumer to partition
time and be aggressive. I formulated an individual-based model of
foraging and used game theory to find evolutionarily stable strategies
(ESSs) that maximize the probability that consumers survive each day and
acquire their daily food requirements. Consumers choose when to forage
and when to behave aggressively during confrontations over food.
Consumers are each associated with a state variable, representing the
amount of food eaten, and a dominance ranking, which describes how
likely they are to forage and fight for food. The ESS is sensitive to
food abundance, consumer state, and the dominance ranking. When food is
abundant, temporal partitioning is often an ESS where the dominant
consumer forages first; however, partitioning is unlikely to be an ESS
when food abundance is low. Fights over food are typically avoided but
may be part of an ESS when food abundance is low, both consumers are
hungry, or the time available for foraging each day is drawing to a
close. Because the ESS is sensitive to consumer state, the stochastic
nature of finding food often results in considerable variation in
observed foraging dynamics from one day to the next, even when consumers
adopt the same state-dependent strategy each day. Results are compared
with empirical observations, and I discuss implications for consumer
coexistence.
Tags
behavior
Coexistence
Predation
Risk
resource
time
Strategies
Interference competition
Niche difference
Dynamic game