Fish schools: PDES simulation and real time 3D animation

Authored by R Suppi, D Fernandez, E Luque

Date Published: 2004

Sponsors: Generalitat de Catalunya

Platforms: C OpenGL GCC

Model Documentation: Other Narrative Flow charts

Model Code URLs: Model code not found

Abstract

The present work outlines the results of the Parallel Discrete Event Simulation (PDES) and advanced animation techniques for solving an individual based model: Fish Schools. On the one hand, this type of model cannot be solved through analytical methods, thus simulation techniques are necessary. Due to the high computing capacity necessary for solving middle-high size problems, distributed simulation is the most adequate technique. On the other hand, high quality animation from high volume data can only be developed using advanced animation techniques. In the present paper, we present a software infrastructure for high quality animation from PDES simulation data as a useful and low cost tool for the study and analysis of biologically inspired models.
Tags