Evolution of generosity in the demand game
                Authored by Y Toquenaga, Y Suzuki
                
                    Date Published: 2005
                
                
                    DOI: 10.1007/s10144-005-0209-0
                
                
                    Sponsors:
                    
                        No sponsors listed
                    
                
                
                    Platforms:
                    
                        Ruby
                        
                
                
                    Model Documentation:
                    
                        Other Narrative
                        
                        Mathematical description
                        
                
                
                    Model Code URLs:
                    
                        Model code not found
                    
                
                Abstract
                An ecological system often requires moderate, and sometimes even
generous interactions among constituents for achieving a sustainable
coexistence. Here we propose a configuration individual-based model for
demonstrating the evolution of generosity in an evolutionary demand
game. In the game, two players, proposers and responders, simultaneously
make their demands. If the sum of demands is no more than the total
amount of the available resource at each game, each player obtains its
own demand. However, both players get nothing if the sum exceeds the
total amount. We incorporated generosity by discounting players'
demands. In every generation, random pairs were formed, and each pair
played the demand game. For the next generation, individuals left a
number of offspring proportional to their total payoff. Demand and
generosity levels of an individual were inherited by its offspring with
slight modification by a small random mutation. When only proposers were
allowed to discount their demands, distribution of generosity levels had
its mode at zero, and hence generosity did not evolve. However, when
both proposers and receivers were allowed to discount their demands, the
mean generosity level rose from zero. The resultant populations were not
homogeneous, but were made of heterogeneous individuals with high and
low generosity levels. Mean demand and generosity levels fluctuated
greatly because of the neutral selection for the demand and generosity
combinations that equally maximized the payoff of the demand game.
Spatially limited interaction increased generosity levels even if only
proposers discounted their demands.
                
Tags
                
                    Fairness
                
                    Ultimatum game
                
                    Coleoptera
                
                    Callosobruchus-analis
                
                    Scramble competition
                
                    Bruchidae