Learning, signaling, and social preferences in public-good games
Authored by Marco A Janssen, T. K. Ahn
Date Published: 2006-12
Sponsors:
United States National Science Foundation (NSF)
Platforms:
Java
Model Documentation:
Other Narrative
Mathematical description
Model Code URLs:
Model code not found
Abstract
This study compares the empirical performance of a variety of learning models and theories of social preferences in the context of experimental games involving the provision of public goods. Parameters are estimated via maximum likelihood estimation. We also performed estimations to identify different types of agents and distributions of parameters. The estimated models suggest that the players of such games take into account the learning of others and are belief learners. Despite these interesting findings, we conclude that a powerful method of model selection of agent-based models on dynamic social dilemma experiments is still lacking.
Tags
Agent-based model
Learning
public goods
laboratory experiments
social preferences