High-resolution space-time processes for agents at the built-human interface of urban earthquakes
Authored by Paul M Torrens
Date Published: 2014
DOI: 10.1080/13658816.2013.835816
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Platforms:
PhysX
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Mathematical description
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Abstract
Agent-based models (ABMs) have become popular media for simulating the
space-time complexity of massively interactive phenomena, but usual
approaches in geographical applications tend to emphasize the ability to
deploy large numbers of agents in simulation rather than the richness of
the behavior that agents can supply to enliven model processes. This
paucity in representative detail can dilute the usefulness of ABMs when
details are important in exploring what-if dimensions of the phenomena
being considered, because abstraction can limit the range of questions
that can be asked of a model. This is true, in particular, in
multi-hazard earthquake models, where agents are now commonly used for
representing humans, but often lack sufficient detail to reconcile them
with other parts of the chained modeling pipeline. Increasing the
spatial and temporal detail of these models is challenging, for a number
of reasons, not least of which is the requirement that realistic process
models must be developed for many objects, across many domains. In this
paper, I present an innovative methodology for merging physical and
human process models at exquisite spatiotemporal detail in a unified
simulation meta-system. I demonstrate the usefulness of this approach is
supporting broad experimentation with dynamics of building collapse and
human response in urban areas.
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