Animal foraging from an individual perspective: an object orientated model
Authored by JA Beecham, KD Farnsworth
Date Published: 1998
DOI: 10.1016/s0304-3800(98)00139-2
Sponsors:
Scottish Government
Platforms:
C++
Model Documentation:
Other Narrative
Flow charts
Mathematical description
Model Code URLs:
Model code not found
Abstract
A model system, HOOFS (Hierarchical Object Orientated Foraging
Simulator), has been developed to study foraging by animals in a complex
environment. The model is implemented using an individual-based
object-orientated structure. Different species of animals inherit their
general properties from a generic animal object which inherits from the
basic dynamic object class. Each dynamic object is a separate program
thread under the control of a central scheduler. The environment is
described as a map of small hexagonal patches, each with their own level
of resources and a patch-specific rate of resource replenishment. Each
group of seven patches (0th order) is grouped into a Ist order
super-patch with seven nth order super-patches making up a n + 1th order
super-patch for n up to a specified value. At any time each animal is
associated with a single patch. Patch choice is made by combining the
information on the resources available within different order patches
and super-patches along with information on the spatial location of
other animals. The degree of sociality of an animal is defined in terms
of optimal spacing from other animals and by the weighting of patch
choice based on social factors relative to that based on food
availability. Information, available to each animal, about patch
resources diminishes with distance from that patch. The model has been
used to demonstrate that social interactions can constrain patch choice
and result in a short-term reduction of intake and a greater degree of
variability in the level of resources in patches. We used the model to
show that the effect of this variability on the animal's intake depends
on the pattern of patch replenishment. (C) 1998 Elsevier Science B.V.
All rights reserved.
Tags
behavior
environment
movements
geometry
ecology
systems
moose
Biology
Grazing lawns