Learning process in public goods games
Authored by Weini Huang, Andre Amado, Paulo R A Campos, Fernando Fagundes Ferreira
Date Published: 2015
DOI: 10.1016/j.physa.2015.02.077
Sponsors:
Brazilian National Council for Scientific and Technological Development (CNPq)
São Paulo Research Foundation (FAPESP)
Platforms:
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Model Documentation:
Other Narrative
Mathematical description
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Abstract
We propose an individual-based model to describe the effects of memory
and learning in the evolution of cooperation in a public goods game
(PGG) in a well-mixed population. Individuals are endowed with a set of
strategies, and in every round of the game they use one strategy out of
this set based on their memory and learning process. The payoff of a
player using a given strategy depends on the public goods enhancement
factor r and the collective action of all players. We investigate the
distribution of used strategies as well as the distribution of
information patterns. The outcome depends on the learning process, which
can be dynamic or static. In the dynamic learning process, the players
can switch their strategies along the whole game, and use the strategy
providing the highest payoff at current time step. In the static
learning process, there is a training period where the players randomly
explore different strategies out of their strategy sets. In the rest of
the game, players only use the strategy providing the highest payoff
during the training period. In the dynamic learning process, we observe
a transition from a non-cooperative regime to a regime where the level
of cooperation reaches about 50\%. As in the standard PGG, in the static
learning process there is a transition from the non-cooperative regime
to a regime where the level of cooperation can be higher than 50\% at r
= N. In both learning processes the transition becomes smoother as the
memory size of individuals increases, which means that the lack of
information is a key ingredient causing the defection. (C) 2015 Elsevier
B.V. All rights reserved.
Tags
Evolution
Cooperation
emergence
Reputation
Altruistic punishment
social dilemmas
Strategies
Person prisoners-dilemma
Strong
reciprocity
Form games