Evolving the tactics of play fighting: insights from simulating the "keep away game'' in rats
Authored by Heather C Bell, Greg D Bell, Jeffrey A Schank, Sergio M Pellis
Date Published: 2015
DOI: 10.1177/1059712315607606
Sponsors:
National Science and Engineering Research Council of Canada (NSERC)
Natural Sciences and Engineering Research Council
Platforms:
MASON
Model Documentation:
Other Narrative
Flow charts
Mathematical description
Model Code URLs:
Model code not found
Abstract
Play fighting in many animals consists of a complex choreography of
somewhat stereotypical behaviors involving attack and defense-typically
of particular body areas-that are differentially generated under
specific conditions. In most domains where behavior is considered, including the study of social play, the prevailing explanatory theories
rest on the assumptions that: (1) behavior is the result of ``programs''
that can be strictly or loosely specified, located somewhere in the
central nervous system, and (2) the behavior an organism produces in a
certain circumstance is the result of a choice between all (or many) of
the available options, assumed to be arrived at by considering
internally generated predictions about the consequences of actions. To
test these assumptions, we used sets of parameters generated by our
previous work with rats and crickets to create an agent-based model of a
game of ``keep-away.'' We demonstrate that the agents need to possess
neither behavioral programs (e.g., fixed or modal action patterns), nor
any predictive capacity, in order to reproduce the tactics commonly used
when organisms protect an object of interest from conspecifics. The
results are presented in terms of the evolution of social play, which
can be seen as a variation of the game of keep away.
Tags
behavior
motor cortex
Rattus-norvegicus
Simple rules
Body morphology
Food protection
Muroid rodents
Attack
Defense
Domestication