An Individual-Based Evolving Predator-Prey Ecosystem Simulation Using a Fuzzy Cognitive Map as the Behavior Model
Authored by Robin Gras, Didier Devaurs, Adrianna Wozniak, Adam Aspinall
Date Published: 2009
DOI: 10.1162/artl.2009.gras.012
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Abstract
We present an individual-based predator-prey model with, for the first
time, each agent behavior being modeled by a fuzzy cognitive map (FCM), allowing the evolution of the agent behavior through the epochs of the
simulation. The FCM enables the agent to evaluate its environment (e.
g., distance to predator or prey, distance to potential breeding
partner, distance to food, energy level) and its internal states (e. g., fear, hunger, curiosity), and to choose several possible actions such as
evasion, eating, or breeding. The FCM of each individual is unique and
is the result of the evolutionary process. The notion of species is also
implemented in such a way that species emerge from the evolving
population of agents. To our knowledge, our system is the only one that
allows the modeling of links between behavior patterns and speciation.
The simulation produces a lot of data, including number of individuals, level of energy by individual, choice of action, age of the individuals, and average FCM associated with each species. This study investigates
patterns of macroevolutionary processes, such as the emergence of
species in a simulated ecosystem, and proposes a general framework for
the study of specific ecological problems such as invasive species and
species diversity patterns. We present promising results showing
coherent behaviors of the whole simulation with the emergence of strong
correlation patterns also observed in existing ecosystems.
Tags
ecology
Rarity
patterns
Commonness